Award-winning, critically acclaimed game designer with 22 years of experience. Participated in shipping in excess of 35 titles across multiple platforms and genres. Played a key role in the development of some of the industry's largest franchises.
A page of sample videos, trailers and sizzle reels of published, unpublished work and prototypes.
The videos are example of Game Design, Storytelling and Creative Direction.
Lee Jacobson “CEO at Apmetrix” Aaron is an extremely creative gaming professional whom I enjoyed working with. His approach to the creative process by combining psychographic and gameplay compulsion elements was really refreshing and applying those concepts to ourgames. In the gaming world is extremely hard to find creative individuals withthe analytical approach to make good games. Top notch creative guy!
Daniel Boutros “Portfolio Director (Games) at Skybound” Aaron was asked to consult our team in kick-starting a project. Not only did he give us a constant stream of good ideas, but he also gave strong suggestions on how to manage some of our creative processes - some of which I now use today. On top of that, he's a top lad too.
William Harms “Studio Narrative Director, Lightspeed” Aaron is a true pleasure to work with. He's energetic, creative, and very collaborative. The thing that most impresses me is that he's not a spreadsheet designer: Aaron always maintains a high-level view of his maps and does everything he can to incorporate all game elements (art, audio, story) into the player experience. He's a wonderful asset.
Here to Create.
Pierre Hintze “Bungie Head of Publishing”
Aaron is a very talented and passionate game designer combined with a great work ethic. He has a solid understanding of traditional Game Design but was also very effective when been asked to adapt to the new emerging platforms. I certain any developer and or publisher will benefit greatly from Aaron’s abilities and drive.