Head of Product and Gamification, working with an international team to herald in Season 2's of FCF's EMMY nominated experience.
"End of Nations" was a premiere MMO-RTS-MOBA game.
winning piece of entertainment. Included layout, scripting, story, battlefield deconstruction and unit symbiosis.
Latest as of 01/01/24 Passion project for fun! What do you get when you mix "Stranger Things and Stargate"? The sample above is a development video that is a work in progress.
I developed the AI, Level Design, Lighting, Cinematic Sequencing, Weapons and Game Systems. Stay tuned...
"Wolf Among Us" was nominated and critically acclaimed inside and outside the game industry for it's excellence in story telling, narrative design, and player agency.
During my tenure as Product Owner and Design Director, "Zynga Poker" won awards for Best Streaming Show on Facebook and the coveted Innovation Awards.
It was a joy to work and invent real-world tracking and follow displays for a modern take on the game of Hoops (patent pending).
Designed the critically acclaimed “Pearl Harbor” sequence which included action choreography, game writing, and historical accuracy. "The Map that changed FPS games forever".- Bing Gordon.
Followed up by European Assault, a move towards a sandbox/open level styled game for EA.
Building Products and Experiences