Aaron Casillas
Building Products and Experiences
It was a joy to work and invent real-world tracking and follow displays for a modern take on the game of Hoops (patent pending).
Head of Product and Gamification, working with an international team to herald in Season 2's of FCF's EMMY nominated experience.
"Wolf Among Us" was nominated and critically acclaimed inside and outside the game industry for it's excellence in story telling, narrative design, and player agency.
Designed the critically acclaimed “Pearl Harbor” sequence which included action choreography, game writing, and historical accuracy. "The Map that changed FPS games forever".- Bing Gordon.
Followed up by European Assault, a move towards a sandbox/open level styled game for EA. During my tenure as Product Owner and Design Director, "Zynga Poker" won awards for Best Streaming Show on Facebook and the coveted Innovation Awards.
SPORTS REPLAY NOW...As Head of Product (Contract) at Sports Replay Now, I led the product strategy, roadmap, and execution for a next-generation sports video and coaching platform designed to compete in the multi-billion-dollar sports technology market. From concept through delivery, I worked cross-functionally with engineering, design, and business stakeholders to build a platform that addressed an estimated 97% of the total addressable market across youth, high school, collegiate, and amateur sports. My responsibilities included defining the product vision, prioritizing customer-driven features, leveraging data to guide product decisions, and delivering scalable capabilities that helped coaches analyze film, create playbooks, collaborate with athletes, and customize performance analytics.
"End of Nations" was a premiere MMO-RTS-MOBA game.
winning piece of entertainment. Included layout, scripting, story, battlefield deconstruction and unit symbiosis.
Latest as of 01/01/24 Passion project for fun! What do you get when you mix "Stranger Things and Stargate"? The sample above is a development video that is a work in progress.
I developed the AI, Level Design, Lighting, Cinematic Sequencing, Weapons and Game Systems. Stay tuned...