• Telling a story without words means considering the archetypical connective tissue and visual language we all share as humans.

  • ​Every great game experience begins with a story. Most developers just aren’t aware of it and because of that, they aren’t able to harness the power of the human narrative.

  • 360 Degree Action Choreography, movies are responsible for a 2d rectangle of theatre. Imagine having that movie play out in 3d space. 
  • World Stage Relevance, will your product compete on the world stage of entertainment? 
  • Visual Narrative Language, create your product to tell a story without words first and foremost?
  • Field Combat Encounters and Deconstruction, unit to unit symbiosis and deconstruction. 
  • Roleplaying, evoke the avatar in everyone.  Characters are everything, balancing relationships is at the core of being a human and making great gameplay.

(some of the images are concepts based on designed landmarks and moments)

World Building

1) Keep it Simple 
2) Keep it Entertaining
3) Keep it Open!

Rules to Design By:

 Aaron Casillas

award winning game Designer and STORYTELLER