Some of my older work, nominated in 2003 for best action game, I designed the critically acclaimed “Pearl Harbor” sequence, which included action choreography, game writing, and historical accuracy. Worked with Capt. Dale Dye, the Marines from Camp Pendelton’s Historical Unit and History Channel’s Dan King to get accurate ship plans and Japanese plane accuracy.
Followed up by European Assault, a move towards a sandbox/open level styled game for EA; which was based on a prototype I created between products.
Creation of R.F.P. (Request For Project) Proposals,
Milestone compliance and
Third party relations,
I’m currently working in the Story department at the award
winning studio “Telltale Games” in San Rafael California.
Next up for me is shipping an episode for the upcoming title
Telltale’s “Tales of the Borderlands”.
winning piece of entertainment. Included layout, scripting, story, battlefield deconstruction and unit symbiosis.
created this prototype. Kit layout, environmental storytelling, scripting, Unit placement, vfx placement and lighting.
award winning game Designer and STORYTELLER