Some of my older work, nominated in 2003 for best action game, I designed the critically acclaimed “Pearl Harbor” sequence, which included action choreography, game writing, and historical accuracy.  Worked with Capt. Dale Dye, the Marines from Camp Pendelton’s Historical Unit and History Channel’s Dan King to get accurate ship plans and Japanese plane accuracy.

​Followed up by European Assault, a move towards a sandbox/open level styled game for EA; which was based on a prototype I created between products.

During my stint at Atari, I had the great pleasure of Creatively Directing re-imagined versions of some video game history’s greatest classics. 
  • Creation of R.F.P. (Request For Project) Proposals,

  • Milestone compliance and 

  • Third party relations,

  • Creative Direction. 

I’m currently working in the Story department at the award
winning studio “Telltale Games” in San Rafael California.

  • Player Agency/ Ownership/Objectives
  • Role Playing
  • Player Advocate
  • Story

Next up for me is shipping an episode for the upcoming title
Telltale’s “Tales of the Borderlands”.

  • End of Nations, designed and creatively directed this award

winning piece of entertainment. Included layout, scripting, story, battlefield deconstruction and unit symbiosis.

  • Amalur’s prototype, way before 38 Studios purchase, I

created this prototype. Kit layout, environmental storytelling, scripting, Unit placement, vfx placement and lighting.

 Aaron Casillas

award winning game Designer and STORYTELLER